I'm an interaction designer and researcher.
I grew up in a family of engineers but somehow ended up in art school. Since then I've worked on everything from collaborative group-ware user interfaces and mobile applications to snowboards and cartoons.Our experiences today, though intimate, are increasingly networked, interconnected and part of our greater whole and thus today require a new kind of book, software or sense of a city to talk about them. Design and technology should be about the one thing sorely lacking in either, about creating meaning for people and for people’s lives. Why won’t a video game make you cry when a 40 year old film will? Design should be like a good book, intimate, and ultimately human-centred.
I now run a small design practice Halfman. Check it out for the latest and greatest.